Duality - Final
Finished. Mostly happy with the look of it, though I kind of wanted a different style. Makes me want to do more concept art though, and perhaps redo the bridge piece I drew a few months back. This was fun. :)
Duality - Main Coloring Details
Fixed some of the shading for more contrast as well as to lighten up the bear a bit. Now I’m working on details, and here I’ve hidden the line art layers to see how much the painting is shaping up without them. Not bad, though I can see areas like the golem’s face that will need some more detail work to refine the features without the line art.
Duality - Main Coloring
It’s really starting to take shape. I see a lot of places that need some color correct and the background needs refining, but I’m pleased with the overall foundation. Before I refine the aforementioned issues, though, I want to fiddle with the line art a bit and make it less blatant - I do intend for this to be a painted, not cartoonish piece, after all.
Duality - Color Overlays
For this particular technique I’m trying out, before I do all the detail colors, I have to set up the basis for the color tinting. This involves painting the foreground/people in an overlay blend, and the background in a multiply blend. It looks dark, and some things are showing through that won’t be visible in the end (like the leaves in the golem) but it’s just part of the process. Hopefully it all works out well. So far, it’s overall been working out as I expected. The main thing will be details at the end - removing unnecessary line art and making it look more painted than lineart based.
Duality - Shading and Color Ref
Did the grayscale base shading and highlights - though I’m sure I’ll refine it more later. Lots of blank space between the dragon and golem becaues I’ll add the fire later; I need to do that all in color.
I also threw in a basic gradient for the background and one for the foreground, to give me an idea of the color transition. The colors won’t be exactly like this - rather, this is reference for me to help map out the shift from a general hue to another - blues to greens as the climate changes from tundra to jungle, and so on. The gradients will be gone in the final version.





